Skip to main content
ESMT Case Study

DeepMind's AlphaGo: The age of the machine?

ESMT Case Study No. ESMT-918-0180-1
Subject(s)
Information technology and systems
Keyword(s)
Machine-based learning, decision making, complex systems
In March 2016, Google machine AlphaGo won against Lee Sedol, arguably the best human Go player of the last decades. This was the first time a Go grandmaster succumbed to a machine. Go was arguably the most complex board game ever invented, and to play the game, Go grandmasters exploited exceptional levels of intuition built through years of practice. Yet, AlphaGo’s victory over human intuition was total.
NOTE: This case does not have a teaching note and is not available via our distributors. If you are interested in this case, please contact either the author or publications@esmt.org.